
Digital Server Technology and the Digital
Cinema Revolution
Dr. James Clark
Grass Valley Group
While film will not disappear as a medium anytime soon, the technology
to support digital cinema is rapidly falling into placefor the first
time since the birth of the movie industry, an alternative path for movie
distribution and playout is emerging. Once the studios and technology
groups have agreed upon a standard for encryption of the transport
datastreams, digital cinema systems will emergesystems that will provide
consistently better picture quality, reduce overall distribution costs,
and enable content creators and exhibitors to build more lucrative
business models.
The drive toward fully capable digital cinema systems is accelerating
quickly, fueled by the continued expansion of disk drive capability, the
increased sophistication of compression algorithms, and improvements to
other, key digital technologies. One of those technologies is the video
server.
The video server has been the cornerstone of worldwide broadcast
industry's transition to providing high-quality, digital video content
instead of traditional, analog-based video content. A leader in the
broadcast industry and in defining digital compression standards such as
MPEG2, the Grass Valley Group defined the video server product category
for the broadcast market more than five years agoand worked diligently
to help create the MPEG2@HL standard to ensure that the video server
output was of a high enough quality to meet the demands of broadcasters
and their viewers.
As the market share and technology leader for video servers worldwide, the Grass Valley Group is using its Profile® XP Media Platform to define new opportunities for content providers, from Internet streaming to Interactive TV. And it is using this same core digital video technology to hasten the development of digital cinema.
Today's digital technology such as that found in video servers
provided by the Grass Valley Group, among others, can easily support the
compression and image quality requirements of digital cinema. Modern disk
technologies have the capacities and throughput capabilities to store
several multi-hour movies on one unit. With the maturation of these and
other technologies, the emergence of digital-cinema systems that offer the
picture quality, lower overall cost of distribution, and provide
income-generating opportunities necessary to make them attractive to film
studios and theatre chains is all but certain.
Clearly, picture quality must come first. Basic quality issues, such
as adequate resolution, bit rates, adequate frame rate, acceptable minimum
contrast ratio, and acceptable color palette range, must be defined.
Achieving these standards, however, will be more a matter of evolution
than revolution.
Resolution
The present MPEG definition of 1920x1080 resolution is a very
acceptable resolution for the initial rollout of digital cinema. This
image standard defines 1920 pixels per horizontal line with 1080
horizontal lines per frame (a pixel is defined as a single dot on a screen
representing any color or intensity in the color palette capability).
An image with the kind of line resolution that the 1920x1080 standard
provides approaches the photographic quality of 35mm film. On the other
hand, while a top-quality 35mm film print (e.g., an answer print) can
actually resolve more lines than 1920x1080, the limitations of mechanical
film transport seriously mitigate its effective resolution. Horizontal and
vertical jitter of the film frame in the projector gate limits film's
resolution to well below that of which it is fundamentally capable.
Variations in color timing during processing, variations in film chemistry
along its length, and aging all contribute to visible "flutter" in film
brightness. Lastly, accumulated scratches and debris compromise the
stability and quality of the image of the average film print shown in a
movie theatre.
Digital image projection has none of these limitations.
Due to the electronic scanning nature of digital-image projectors,
there is absolutely no jitter or flicker from mechanical movementthe
projectors simply have no such mechanisms. Similarly, there is no
variation in color accuracy over time because digitally stored images are
not subject to chemical dye variances or media aging. In fact, once a
person observes the high-quality digital image projection of a movie, the
jitter, flutter, and noise experienced in viewing a 35mm film become
distracting.
Keeping in mind that most of the demonstrations of digital cinema to
date have been at a resolution of 1280x1024, some would say even this
lower level is good enough to begin digital cinema implementation in some
venues. This is reasonable for early implementations in that the
advantages listed above largely outweigh the limitations of the lower
resolution, which for the most part amounts to rough edges in subtitles
and "pixelization" which can be visible in the first few rows of an
average movie theatre.
Eventually, digital cinema projection will evolve beyond
demonstration-quality images to resolutions as high as 4096x2048, or
IMAX-class quality. While the average human eye cannot resolve more than
1500 horizontal lines in an image, the emergence of screen resolutions
that are higher than the human limit for a single frame will allow a
person to shift his or her attention to different sections of a screen
without detecting artifacts or blurred images.
Bit Rates
When some people hear the term digital video, the first thing that
comes to mind is digital TV and/or the visual artifacts of high-definition
(HD) broadcasting. Just as it is important not to confuse MPEG technology
with HD quality, so too is it important to distinguish digital video
technology from mere HD broadcast quality, which is simply not good enough
for theatre-level presentations.
HD images have a resolution of 1920x1080. The various artifacts of HD
transmissions are a direct result of the 19.4 Megabits per second (Mbps)
bandwidth limitation imposed by terrestrial broadcasting. There is no
compression technology available nowor that will be available in the
near futurethat can compress a 35mm-quality image with acceptable
quality at this bit rate. At best, transmitting such images at this kind
of low bit rate results in fuzzy images and "patchwork quilt"
artifacts.
The 1920x1080 images of HD transmissions are also compromised by their
interlaced frame structure, which causes many visual artifacts. These
artifacts look like line-fringe interference patterns, flicker, and
beat-noting. In fact, this structure has its roots in bandwidth-limited
environments, as interlaced frames have long been used to minimize flicker
on cathode ray tube displays due to the low display frame rates of 30
frames per second.
Lastly, the bit rate limitations of an HD transmission restrict the
color accuracy of the images it carries, both in terms of contrast and
color saturation. This restriction is due to the limited number of bits
that can be used to encode the primary colors of an image.
These same limitations need not apply to digital cinema. Video server
data rates can be high enough to support contrast, color, and resolution
significantly better than the HD standard. Digital cinema servers exist
today that are easily capable of 100 Mbps decoding of compressed images.
Modern disk technology can support this data rate for multi-hour movie
lengths.
Frame Rate
Now that our workday world is filled with computer screens, we have
heard and sometimes experienced (consciously or subconsciously) the term
'flicker' associated with frame rate. In this context, frame rate applies
to the rate at which the CRT phosphor is 'refreshed' or redrawn. This is
purely a display technology issue and should not be confused with the
information frame rate, which applies to the human perception of motion in
a movie image. Film projectors run at an information frame rate of 24
frames per second (fps) and a display frame rate of 48 fps due to the
double flashing of the shutter.
The necessary frame rate that a digital server should provide must be
based on the information frame rate, and that rate will be determined by
the projection technology used. For instance, the Texas Instruments
Digital (DLP) technology inherently does not require any screen refresh to
sustain an image and therefore presents an incoming image at the 24 fps
rate without any flicker artifacts whatsoever. Other projector
technologies can receive an information frame rate of 24 fps and digitally
triple the refresh rate of the display to 72 fps, which is beyond the
flicker perception of most people.
Contrast Ratio
Contrast ratio and color saturation are important considerations that
also have a direct impact on the data bandwidth required to sustain image
quality. There are two main physical parameters that determine this
bandwidth impact: bits per pixel and color sampling.
The number of bits per pixel directly impacts the bit-rate
requirement. Other than gamma compensation, there is no way to compress
this data, unlike scene and motion compression. A contrast ratio of
1000:1, which is generally considered the minimum for digital cinema,
requires a 10-bit per pixel data rate to the image device. A contrast
ratio of 2000:1 would increase the bit depth to 11-bits per pixel. Some
experts in the industry feel the contrast ratio should be higher than
2000:1. Keeping in mind that these extra bits are added to each pixel in a
frame, it is apparent that the impact is significant. Video server
technology exists today that can meetor can be enhanced to meetthe
contrast ratio needs of digital cinema.
Color Palette
Color sampling is a less familiar term to those in the movie industry
because it has no counterpart in film. The HD MPEG2 video standard does
not sample each of the RGB primary colors in every pixel. This was deemed
necessary to meet the 19.4 Mbps bandwidth limitations of terrestrial
broadcasting. It is generally agreed, however, that in the world of
47-foot movie screens this is not an acceptable compromise. Video server
technology exists today that can be enhanced to meet full RGB dynamic
range for each pixel.
What Does It Take To Support Digital Cinema
Quality Images?
Considering all the elements discussed above, it is reasonable to set
an initial target for digital cinema rollout of 1920x1080 at 24 fps
(progressive) with full color sampling.
At first glance, it would seem like a 100 Mbps data rate of today's
digital video servers would provide five times the image quality of HD
broadcasting. But the relationship is not one-to-one. Tests over the years
have shown that image artifact quality improves sharply between 20 Mbps
and 30 Mbps. As the bit rate increases to 40 to 60 Mbps, the color
accuracy and depth become competitive with the best quality print of a
film.
Presently available compression technologies can encode a 1920x1080
image at 24 fps with a 64 Mbps average image data rate. But keep in
mind that unlike DVDs (12 Mbps) and HD broadcasts (19 Mbps), there is no
need to fix the data rate of an encoded image. Modern decoding technology
allows the decoders to track the incoming data rate of encoded streams.
The concept of a standard film speed or incoming broadcast bit rate does
not apply to digital cinema.
Disk drive technology today is capable of supplying sustained
data rates of 104 Mbps from a single disk drive. The
capacity of a state-of-the-art single disk drive can support an 80
Mbps datastream for 2.0 hours. Clearly it is reasonable to
expect that digital cinema can rollout with 64 Mbps as an average data
rate and that 1920x1080 resolution at the standard 24 fps is a perfectly
reasonable goal.
The role of a digital server in the modern theatre will be to absorb
input files from various sources and decode these files into real-time
movie images. But note that the input data rate does not have to be
real time. Obviously, this is the case for files delivered as physical
media. Less obviously, it is not necessary for satellite transmission or
telecom trunk feeds. For a satellite feed bandwidth of 45 Mbps, the ratio
is only 1.4x real time to ingest an image encoded at a data rate of 64
Mbps. Keeping in mind that a modern server can automatically accept the
incoming feed unattended, this feed can come at a time of day when data
rate usage is discounted. The same is true for telecom lines.
So the digital server for a modern theatre must be able to accept
incoming datastreams automatically from a variety of sources, do so
unattended, and with high levels of reliability.
What Kind Of Equipment Will It Take To
Support These Data Rates?
In order to support a theatre complex reliably, redundant disk storage
will be necessaryespecially as modern disk drive technology pushes disks
closer and closer to the physical limits of magnetic media. Optical disk
technologies do not yet offer any advantage over magnetic technology for
high-bandwidth server applications.
The two technologies that provide redundant storage are mirrored disk
systems and RAID (Redundant Array of Independent Disks) disk systems.
Mirrored disk drive technology is pretty much what the name implies: an
alternate set of disks contains a duplicate image so that there is always
an instantaneous backup file available. Modern RAID III technology is more
complicated but is also more efficient in its use of disk space. The RAID
III controller in current Grass Valley Group systems, for example, uses
one error-correcting disk for every four data drives. Thus disk overhead
for redundancy protection is only 25 percent instead of 100 percent.
The complex systems that provide this level of redundancy won't be
practical in modern theatres unless they can be managed day to day by
unskilled staff. The RAID III system is a good candidate: not only can it
self-diagnose and repair errors and failures, a failed disk unit can be
replaced while the system is operating. This process is simply a matter of
pulling out the drive unit from the front panel with the handle built in
to each drive.
In the Grass Valley Group systems, diagnostic monitoring occurs
automatically over regular telephone channels. Replacement disk units can
be ordered and shipped automatically from a central location. This is, of
course, also true of any other part of the system. Depending on just how
critical a customer considers downtime failures, Grass Valley Group
systems can be delivered with other redundant components such as power
supplies and operating system disk drives for quick replacement on
site.
Delivery Of A Film To The
Theatre
For decades, the theatre industry has been using physical media (film)
for movie delivery. So most initial digital cinema systems will probably
continue the use of physical media for distribution. This is a business
model everybody is used to. This is a security model everybody is used to.
This is a procedural model that everybody is used to.
Even at the outset, the distribution of digital films on physical
media will have the advantage of not requiring any skill to load a movie
and no attendance required beyond the simple process of inserting disks or
cartridges into a digital-cinema systems and pushing the 'load' button.
Gone is the time and skill necessary to splice together and supervise the
loading of multiple reels of film.
With current technologies, a typical movie can be delivered on eight
double-sided DVD-ROM disks. Weighing just several ounces, this package set
represents a very significant savings in shipping costs compared with
several reels of filmand the use of DVDs drops manufacturing cost from
thousands of dollars to under one hundred. Today's commercial technology
can provide real-time loading with multiple drives. For DVD input, there
already exist multiple-drive systems that can handle all eight disks
automatically.
Looking toward the future, once the industry has worked out the
business relationships, security issues, and physical infrastructure for
satellite and telecom interconnections, wide area network technologies
will eventually dominate digital-cinema distribution. This sophisticated
approach will allow completely automated delivery of digital films to
theatres.
What About Trailers, Advertisements,
Etc.?
Using digital technologies, the process of bringing into theatres
movies, trailers, sports events, and other materials becomes a simple
matter of merging and deleting files. It is important that a digital
cinema server be sophisticated enough to offer an easy-to-use interface
for this process. Using a familiar interface, such as that of the
Microsoft® Windows® operating system, would be preferable. The
Grass Valley Group digital video server does offer such an interface.
Merging files together, as in splicing films together, must be
frame-accurate. So a digital cinema server must be capable of merging
clips together seamlessly. Both Wavelet and MPEG data files can be handled
in this way. The Grass Valley Group already has this capability standard
in its MPEG servers.
What About Security?
Due to the very high quality that digital cinema images carry, and the
ability to make perfect copies of digital files, it is clear that the
various files and datastreams will have to be encoded in all exposed
spaces. The most obvious and dangerous exposure is during delivery from
studio-approved reproduction facilities to individual theatres. This is
true for physical media such as DVD-ROM disks and even more critical for
satellite and telecom links where the exposure to sophisticated snooping
is undetectable. The use of physical media offers at least a first layer
of security.
The current delivery standard is the Digital Transmission Content
Protection (DTCP) system jointed developed by five major companies,
including Sony and Intel. The studios have given approval to this system
for D-VHS delivery of HD quality files, although the management of
encryption keys has not yet been agreed upon. This system makes the most
sense for the initial rollout of digital cinema due to the significant
effort that the electronics industry has already invested in both software
and silicon hardware development.
While stored in the digital server(s) within the theatre, a film's
files remain encrypted. They are decrypted in real-time as they are fed to
the decompression engine.
The link between the digital server's decompression engine and the
projector interface represents another space in which the signal could be
copied. However, as with physical media, there is already a first level of
security that can be used to control this exposure. Thus, the encryption
technology at this interface point does not have to be as sophisticated as
for the delivery path to a theatre.
Again, a viable candidate for this path during the initial rollout of
digital cinema is already in development by Intel. It is called Digital
Visual Interface Content Protection (DVICP). There is less agreement
within the industry about the standard for this interface. Some in the
industry believe that it may be necessary to keep the datastream both
compressed and encrypted until the signal has passed into a projector's
electronics. This is a complex issue that will take a year or two to work
into any kind of accepted standard.
Will Digital Servers Be Economically Viable
Anytime Soon?
The savings that will be realized in digital film distribution are
readily apparent and the studios can see an economic motivation to begin
the transition when the equipment becomes cost effective. Less obvious,
however, is that there is also considerable economic benefit for
exhibitors. The ability to reallocate screens without the time delays and
additional costs of print production and delivery will allow theatres to
respond rapidly to a film's popularity. Because distribution costs are
significantly lower, there will be more opportunities to bring in
additional content, such as foreign films, documentaries, etc.
Although this paper has been careful to point out that HDTV should not
be used in place of 35mm film, it is important to note that HDTV live
event coverage is completely compatible with digital-cinema projection.
Keep in mind, however, that this compatibility will only exist if the
compression standard used is MPEG-based.
As we enter the new millennium, prototype digital servers and
projectors are becoming available to begin testing various parts of the
transition to digital cinema. Over the next year, we will see the arrival
of economically viable hardware to begin the transition to a digital
cinema system in the United States and around the world. Digital servers
will likely be able to meet a target price of $20,000 per screen, dropping
to about $15,000 as volume builds. Implementations that do not put a
premium on reliability will be available at lower prices. This is
especially true with MPEG-based servers, where the cost of the disk
storage dominates manufacturing costs.
The technology to support digital cinema is rapidly falling into
place. Once the studios and technology groups have agreed upon a standard
for encryption of the transport datastreams, the worldwide adoption of
digital cinema systems will accelerate, providing consistently better
picture quality, lowering overall costs of distribution, and providing new
ways for theatres to improve margins and generate additional income.
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